Rise of the East Free Download

Rise of the East a Remastered single-player Campaigns & fast-paced, balance oriented multiplayer. Rise of the East introduces a completely new faction to the game, East Asia – comprised of China and North Korea, and soon will introduce GLA to the fight. Full multiplayer functionality using CnCNet Client and many new and unique features, visuals, improvements, units, and much more!

Hey folks! It’s finally here! This is by the biggest update to this mod and a huge upgrade to its predecessor, 2.0. A lot of work has gone into this so I hope you enjoy – if you do please make sure to leave a review! 🙂

First things first, this version is not standalone and requires files from your Red Alert 2 directory in order to function.

Welcome to Rise of the East v2.1 Single & Multiplayer Release

What’s New

The changelog is huge, so I’ll just leave the link to its journey here which includes changes leading up to release. (beta & revision changes etc). I’ll cover the major changes and additions in this article:

  • YR Remastered Campaign
  • Save and Load Games
  • Full Client Support + File Updater
  • ReShade Support + Client Integration
  • Balance Overhaul + Release = Tournament
  • Custom Map Editor
  • Website + Unit Description/Guide

Worthy mentions:

  • Lots of new maps + some exclusives
  • Exclusive artwork made just for Rise of the East!
  • New Units and Support Powers
  • Permanent Upgrades
  • Weather Effects

Remastered Campaign & Save/Load Function

That’s right! As we move into the future and start creating Rise of the East’s very own campaign and story line, the original Yuri’s Revenge campaign has been remastered and enabled. Featuring new graphics, weather, terrain, units and AI difficulty updates as well as some China and GLA easter eggs.

Cooperative multiplayer campaigns have also been enabled and can be played single player if you don’t feel like playing with friends…. or strangers. One big update is the ability to choose Coop AI difficulty in the lobby, rather than picking different game modes.

To top it off, 2.1 brings back the Save and Load function for both, single player campaign and skirmish!

CNCNet Client Update

The client has been completely revamped with a new look and a ton of new features thanks to Kerbiter‘s fork of the client. To name a few we now have:

  • Client/Game File Updater
  • Map Editor & Statistics
  • ReShade Integration
  • Cooperative Lobby Options
  • Player Ping Indicators
  • Ingame Font Language Options:
    • English/Latin
    • English/Cyrillic

The client will now search for and install updates just like the YR client does! Never download an update manually again 🙂 unless you really want to of course then you know where to find them.

I’ve also included the Map Editor with this update because it’s custom to the mod itself, adding Asia to the countries list, etc.

There are additional steps to take to get the map editor working with the new terrain so be sure to check out the Q&A at the end of the help page here.

Weather Effects

As promised, 2.1 comes with a few weather effects to play with. Currently, they are locked to specific maps but if feedback is positive enough I’ll add them as a dropdown option on the client, applicable to any map.

Balance Overhaul & First Tournament

After almost 3 months of balancing, we believe it’s at a good enough place to host the first mod tournament. Stay tuned for details in the future but here’s what you’ll see:

  • 1v1 Tournament
  • 16 players maximum
  • $200 USD prize pool
    • $125 – 1st place
    • $50 – 2nd place
    • $25 – 3rd place

The biggest change in the overhaul was the implementation of a medium Rock, Paper, Scissors approach – where most units will excel at their specific role while some will have dual roles but be less effective. This was implemented to promote the use of all units and unit types, and to add diversity in the battlefield.

To complement the changes above, a separate Tier structure has been added to all factions. We felt that teaching up was way too quick and wanted to prevent T3 spam early on. As such, to make higher tiers appealing, most T2/T3 units have special abilities and/or upgrades.

T2/T3 units also take less damage from T1 units, just to give them a bit of an edge but not enough to make T1 redundant.

Balance Overhaul & First Tournament For Rise of East Free Download

After almost 3 months of balancing, we believe it’s at a good enough place to host the first mod tournament. Stay tuned for details in the future but here’s what you’ll see:

  • 1v1 Tournament
  • 16 players maximum
  • $200 USD prize pool
    • $125 – 1st place
    • $50 – 2nd place
    • $25 – 3rd place

The biggest change in the overhaul was the implementation of a medium Rock, Paper, Scissors approach – where most units will excel at their specific role while some will have dual roles but be less effective. This was implemented to promote the use of all units and unit types, and to add diversity in the battlefield.

To complement the changes above, a separate Tier structure has been added to all factions. We felt that teaching up was way too quick and wanted to prevent T3 spam early on. As such, to make higher tiers appealing, most T2/T3 units have special abilities and/or upgrades.

T2/T3 units also take less damage from T1 units, just to give them a bit of an edge but not enough to make T1 redundant.

Permanent Upgrades

Revisiting this part of the last article as it is a key aspect of gameplay in 2.1. This release brings permanent upgrades to the table, ranging from unique unit upgrades to global buffs to unit classes. Permanent means that even if the building is destroyed, the upgrade will remain.

 

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